Wednesday, September 10, 2014

Destiny Patch Explained

Hi Everyone,

Like most games nowadays you will find that there will be a day one patch for Destiny. This patch will effectively make the game version 1.0.1. This is good in a sense as the game was not delayed like some other games we know. I will not name any names. Destiny Development team notes the changes as being all classes received tweaks, weapons, perks, vehicles, maps, PVP, destinations, vendors, and a small list of technical improvements. Check out the below list pulled from Bungie's Website.


General
Removed subclass locking from builds.
Adjusted the unlock order for all subclass trees.
Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
Agility now has more impact to move speed and acceleration.

Titan
Catapult no longer has screen effects
STRIKER
Shoulder Charge now deals Arc damage instead of Kinetic
Lightning Grenade shock damage increased by 66% (base 60 to 100)
Amplify Super bonus-on-kill increased from 6% to 10%
Flashbang no longer disorients ultra combatants
Transfusion now has a 5-second cooldown before it can trigger again
Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
DEFENDER
Ward of Dawn now immediately regenerates your health on activation

Hunter
GUNSLINGER
Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
Gunslinger's Trance buff duration increased from 10 to 15 seconds.
BLADEDANCER
Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
Razor's Edge distance traveled slowed and reduced
Quickdraw now no longer requires a melee hit
Blink now cancels invisibility when used

Warlock
VOIDWALKER
Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
Nova Bomb Vortex effects now has displays for its victims.
Energy Drain impact damage increased by 10% (base 100 to 110)
Soul Rip super bonus on kill increased from 6% to 10% bonus
Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
Surge now grants a bonus to reload and weapon-ready speed
Surge now activates when doing damage to an enemy instead of killing blow
Surge agility buff increased by 33% (base 10 to 13)
SUNSINGER
Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
Flame Shield now activates when doing damage to an enemy instead of killing blow
Flame Shield now provides a small overshield
Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons
Removed weapon speed penalties from extended sprinting
Capped inventory to 999 rounds
Fixed several weapons that would display an incorrect magazine size
Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks
Return to Sender now procs more frequently by 15%
Range Finder bonus reduced by 4%
High Caliber Rounds damage to combatants increased by 67%

Assault Rifles
Reduced the base Damage of all Assault Rifles by 7%
Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles
Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
Increased the base Stability range by [8% to 25%], modified by weapon stat
Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles
Reduced the base Damage of all Scout Rifles by 8%
Fixed an issue that broke the fx for explosive rounds


Hand Cannons
Increased the base Zoom of all Hand Cannons by 20%
Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
Increased the base Magazine size range by [8% to 20%], modified by weapon stat
Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles
Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles
Fusion Rifle charging is now more reliable.

Shotguns
Improved Shotgun damage falloff networking.
Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs
Improved HMG projectile networking

Vehicles
Fixed audio dropouts from vehicles for local player.

Sparrow
Dodging while boosting is now easier to execute.

Cabal Interceptor
Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
Reduced Rocket damage blast radius from 7 to 6 meters.
Reduced Rocket damage falloff curves so they are less effective at long rangers
Reduced Arming shape from 1 to 0.6 meters.

PVP
Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
Match completion XP and Glimmer awards increased.
Match completion can now award Engrams.
Playlists now unlock sequentially instead of based on character level.
Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
Ghost ammo collection disabled in all playlists.
'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals
Mark of the Unbroken minimum threshold increased from 7 to 15
Back in Action death streak threshold increased from 3 to 5
Heating Up medal removed to avoid spam and player confusion
Domination now only fires only once per domination zone per player
Domination medal score increased from 40 to 125

Game Types
Salvage Zones now do not return to the most recent salvaged relic locations
Fixed a bug with Salvage probe offense points being given out incorrectly
Fixed spawn policy content that caused bad behavior on (PS3 only)

Maps
First Light
Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn times reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.

Blind Watch
Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.


Rusted Lands
Line-of-sight spawn influencers changed to reduce spawning near enemies.
Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time
Playable space volumes adjusted to remove exploit zones
Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly
Fixed a hole that let players see out of environment in the lower tunnel.

Bastion
Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn timers reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue
Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Missions
Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes
Strikes now award increasingly more Vanguard Marks at higher levels.
Strikes now award significantly better Gear at lower levels.
Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids
Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

Destinations
Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
Treasure chest glimmer drop rate reduced, but added Materials to loot table.
Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
Fixed various bugs where combatants were spawning in front of players
Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants
Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
Stealth Vandals should award XP now.
Acyclic Geometer's name now display properly.
Fixed Hydras to reward the correct loot for Patrol missions on Venus
Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors
Bounty introduction unlock moved from Level 6 to Level 4.
Bounty Leads will be sent to characters upon reaching various milestones.
Engram and Package tooltips now indicate what they can contain.
Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
Cryptarch reputation requirements to reach Rank 2 increased.
Cryptarch reputation earned from purchasing Engrams are greatly reduced.
Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical
Fixed an issue with skill distribution that caused convergence to take much too long.
Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

Seems like a lot but it makes the game better and more enjoyable. So how are you enjoying the game so far?

Post by Vikki
Twitter: ProfessorWhite

No comments:

Post a Comment