Monday, July 27, 2015

Rise of the Tomb Raider destined for Windows 10, Steam, and PS4 in 2016


Square Enix today announced its latest title in the critically acclaimed and award-winning Tomb Raider® series, Rise of the Tomb Raider ®, will be available for Windows 10 and Steam in early 2016. The game will be a console exclusive to Xbox One and Xbox 360 for one year after its initial launch, coming to PlayStation® 4 (PS4) in Holiday 2016. Renowned developer Crystal Dynamics, a Square Enix studio, is leading development in the latest entry in the iconic series for additional platforms.

In the critically acclaimed Tomb Raider, Lara Croft survived a harrowing experience only to be discredited as part of a cover up. Now, after uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider.

Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerrilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In Rise of the Tomb Raider, Lara becomes more than a survivor as she embarks on her first great Tomb Raiding expedition.

Rise of the Tomb Raider will premiere first, exclusively on Xbox One and Xbox 360 on November 10, 2015.

For more information on Rise of the Tomb Raider, please visit the official website and follow us on Facebook and Twitter.

Related Links:
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official YouTube Channel: http://youtube.com/TOMBRAIDER


Post by Vikki
Twitter: ProfessorWhite
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Movie Review: Pixels


IMDB Storyline: As kids in the 1980s, Sam Brenner (Adam Sandler), Will Cooper (Kevin James), Ludlow Lamonsoff (Josh Gad), and Eddie "The Fire Blaster" Plant (Peter Dinklage) saved the world thousands of times - at 25 cents a game in the video arcades. Now, they're going to have to do it for real. In Pixels, when intergalactic aliens discover video feeds of classic arcade games and misinterpret them as a declaration of war, they attack the Earth, using the video games as the models for their assaults -- and now-U.S. President Cooper must call on his old-school arcade friends to save the world from being destroyed by PAC-MAN, Donkey Kong, Galaga, Centipede, and Space Invaders. Joining them is Lt. Col. Violet Van Patten (Michelle Monaghan), a specialist supplying the arcaders with unique weapons to fight the aliens.


My Thoughts: This movie was a surprise to me. I had enough sense to know that this movie had to be viewed in 3D. You will not get the full effect unless you watch it in 3D. During a few of the fight sequences you are literally sucked into the classic arcade game. It is fun watching Pong tear apart the Taj Mahal. The other games that you see are Centipede, Donkey Kong, and Pac-man.

The movie had great moments where you laughed as well as random nerd references. There were so many great moments in this movie that I feel like I need to watch it twice just to get everything. The CGI was well done and it was funny to watch James as the president. I was happy that the thin love story was not annoying and did not take over the whole story. 


I would recommend checking out this movie. It is PG-13 but overall it is just cartoon violence so decide if it is appropriate for your little ones. It was a simple concept that was executed well. Check it out and let me know what you think. 

S/N: The star of the movie to me was Q-Bert. He was perfect and I want one!



Post by Vikki
Twitter: ProfessorWhite
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Kids Can Press debuts on ComiXology



ComiXology, the revolutionary cloud-based digital comics platform, announced today a digital distribution agreement with Kids Can Press, the largest Canadian-owned children’s publisher in the world. This agreement with Kids Can Press brings such noted series as Bigfoot Boy, Three Thieves and the Binky Adventures to comiXology.

“We are always on the lookout for creative and effective ways of getting the work of our creators into the hands of readers,” said Kid Cans Press President Lisa Lyons Johnston. “Having our graphic novels on comiXology allows us to speak directly to the target market segment — it’s a great fit.”

“Kids Can Press has carved a great line of all-ages graphic novels from some of the greatest creators and cartoonists working in Canada today,” said Chip Mosher, comiXology’s VP of Communications and Marketing. “It’s fantastic to get these great works by Faith Erin Hicks, Scott Chantler, J. Torres, Ashley Spires and others into the hands of comiXology fans everywhere – whether young or just young at heart.”

The following Kids Can Press titles can be found on comiXology today:

Bigfoot Boy series, written by J. Torres and illustrated by Faith Erin Hicks, including:
Bigfoot Boy Vol. 1: Into the Woods
Bigfoot Boy Vol. 2: The Unkindness of Ravens
Bigfoot Boy Vol. 3: The Sound of Thunder

Three Thieves series, written and illustrated by Scott Chantler, including:
Three Thieves Vol. 1: Tower of Treasure
Three Thieves Vol. 2: The Sign of the Black Rock
Three Thieves Vol. 3: The Captive Prince
Three Thieves Vol. 4: The King's Dragon
Three Thieves Vol. 5: Pirates of the Silver Coast

A Binky Adventure series, written and illustrated by Ashley Spires, including:
A Binky Adventure Vol. 1: Binky the Space Cat
A Binky Adventure Vol. 2: Binky to the Rescue
A Binky Adventure Vol. 3: Binky Under Pressure
A Binky Adventure Vol. 4: Binky Takes Charge
A Binky Adventure Vol. 5: Binky: License to Scratch

With over 75,000 comics, graphic novels and manga from more than 75 publishers, comiXology offers the widest selection of digital comics in the world. ComiXology’s immense catalog and cinematic Guided View reading experience make it the best digital platform for comic and graphic novel fans worldwide.

Find your favorite comics and graphic novels at comixology.com and try the comiXology app available on all major mobile platforms.

About Kids Can Press
Kids Can Press, part of the Corus Entertainment family, is the largest Canadian-owned children's publisher. Its catalog includes an award-winning list of over 700 picture books, nonfiction and fiction titles for young readers. For over forty years, Kids Can Press has distinguished itself as a publisher of high-quality children's books and continues this tradition with its digital publications, custom publishing partnerships and brand marketing initiatives. Browse Kids Can Press books at kidscanpress.com.


Post by Vikki
Twitter: ProfessorWhite
Facebook: Fangirl Review

Saturday, July 25, 2015

SQUARE ENIX COLLECTIVE: In XO, Battlestar Galactica meets The Lost Fleet via FTL!


CAN YOU HELP HUMANITY SURVIVE AN UNBEATABLE ENEMY IN THIS STYLISH SPACE-BASED STRATEGY GAME XO? Humanity is on the brink of extinction, under threat from an enemy possessed of overwhelming force, and time is running out. Only you, a lone starship captain, has a chance to save the remnants of civilization and escape to safety – but how will you choose who to save, or when to fight?



That’s the starting point for XO, a stylish and deep new space-based strategy game designed by Portland, Oregon-based Jumpdrive Studios – influenced by legendary sci-fi experiences including Battlestar Galactica, The Lost Fleet and FTL.  The project launched on Kickstarter on Monday, July 20 seeking an initial total of $40,000 to complete development, and is the latest campaign to be supported by Square Enix Collective. The last five projects supported by the initiative have all been successful, with developers raising over USD 600,000 in the process.

Kickstarter link: http://j.mp/XOkck

With an immediately recognizable visual style and a soundtrack provided by the incredible Jim Guthrie(Sword and Sworcery, Indie Game: The Movie), we’re pretty sure that indie gamers the world over will like what they’re seeing.

“We've received a tremendous amount of support from the indie community so far,” said Corey Warning of Jumpdrive Studios. “I think we initially struck a chord with the game's visual style, and once we started diving into the political system, people started to get really excited. We’ve teamed up with one of my favorite composers Jim Guthrie - who I very much admire. His work on Sword & Sworcery and Indie Game: The Movie is what inspired me to start making games with my friends in the first place, which set me on my path into the games industry.”

The Jumpdrive Studios team (like all developers supported through crowdfunding by Square Enix), passed the Collective Team Assessment process last week; this means that we have examined the capabilities of the team and believe they possess the expertise and tools needed to create the game they are describing.

Square Enix Collective is a platform that aims to help independent developers find an audience for their projects, by enabling them to tap into our community and media resources. Projects which gamers support through the initial Feedback phase may be offered continued support through crowdfunding too; but developers are free to choose whether to accept, and always retain IP and complete creative control over their projects.

Square Enix Collective website: collective.square-enix.com
Follow @SQEX Collective on Twitter®: twitter.com/sqexcollective

Post by Vikki
Twitter: ProfessorWhite
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Friday, July 24, 2015

Splatoon: An in-depth review

SPLATOON

11 Weapons. 4 Maps. 3 Amiibo. 2 Match Types. 2 Splatfests, 1 Campaign, and over 200 hours later by DrFeelGood


Well here we are. An in-depth review of one of the most controversial games of the 8th generation. Its been a while since my impressions review before the game’s release. While there are those that say they will wait until the full game comes out, I say it’s their loss.

NEW SHOOTER INKOMING
For those that know nothing about and/or do not follow gaming, Splatoon is a 3rd person shooter that released on May 29th developed and published by Nintendo exclusively for the Wii U. It sold over 1M units in less than a month. It is rated E for Everyone. Think about that. A shooter…that anyone…can play. The focus is covering the most turf with your team’s ink which doubles as your ultimate weapon and defense. This game possesses the same flair and addiction that Mario Kart and SSB has. Easy to pick up, understand, play, and enjoy. However, it is hard to master. Whats worse is that it is impossible to put down. Don’t believe me? Ask anyone who owns the game. Hell, ask my wife…or me. That 200 hours in the title is my total playtime as of recent. Keep in mind that I do have a social life, fulltime job, and responsibilities…not to mention my own business. In this game, you can be victorious even if you never lay eyes upon or splat any opponent. In fact, avoiding confrontation is essentially encouraged. It is literally the videogame version of paintball with a twist.

INKLOSED CONTENT
In terms of content, many will say that it Splatoon was lacking…especially at launch. However, lets look at things objectively. The game launched with 5 maps, 1 campaign tons of preset weapon loadouts, tons of gear, and one play mode being Turf War. That being said, I would have to agree…objectively. As the days and weeks have gone by, Nintendo has unlocked and/or added various content on a consistent basis from maps and modes to weapons and events. Within launch weekend, the Ranked mode was unlocked which is basically all or nothing. You either earn big winnings while also increasing in rank or lose which gets you nothing at all and a decrease in rank. The current match types available in Ranked Mode are Splatzones and Tower Control. Splatzones require that your team ink and maintain control of specific zones on a map. The team that maintains control the longest wins. Meanwhile, Tower Control requires that you ride a tower directly to the enemy base. The team that rides the tower the furthest towards their opponents base wins. In this mode, inking turf is not needed. Be warned, both these modes basically force all 8 players to a specific area which results in a Splatfest. Pun intended. Speaking of Splatfest as mentioned in the title, there have been two thus far. It is a 24-hour worldwide special event that everyone HAS to play if they want to play the game online during the specified timeframe. Nintendo asks everyone to vote for their preference and it varies by region. In North America, the first was Cats vs Dogs and the second was Roller Coasters vs Water Slides. In Europe, I believe the first Splatfest was Rop vs Pop.

It is the only game which brings everyone together for a common goal through a cool event theme. With all this, there is still more to come as many players are looking forward to the August update which according to Nintendo should add custom matches and allow friends to team up…among other things.

LIQUID INKOURAGEMENT
Before anyone jumps down my throat, know that I have played and invested tons of hours in many shooters…from COD and Battlefield to Halo and Gears of War. Having said that, the weapons and loadouts in Splatoon are the most diverse and balanced of any shooter I have played…EVER. The shooters are the assault rifles made for those who like versatility and love to spray and pray. The chargers are the sniper rifles made for those who love splat from a distance. Lastly, we have the rollers which are basically the shotguns/melee weapons. Those that love to be up close and personal while delivering a single decisive blow will feel right at home. No weapon is overpowered and no loadout is superior. In Splatoon, I can say that I have seen the use of every loadout available. I can say that I personally tried all of them. I can say that with each loadout, I have found myself in both advantageous and disadvantageous scenarios. The sub and special weapons are even more varied and suit any playstyle. If you like to camp (yes camping is possible in this game. I still do it), the ink mine is for you. If you like to lob grenades, you have 3 options: instant detonation, delayed, and sticky. If you like to pressure your opponents, the disruptor is the way to go. As for the special weapons, there is something for everyone. From inkzookas and ink strikes to krakens and killer wails (yes I spelled it correctly), they are all extremely powerful and/or useful. However, the million dollar question is does it come bundled with your preferred weapon? Why? Because the preset loadouts in Splatoon consist of main, sub, and special weapons which cannot be customized. Although frustrating, it creates balance. Some think that the inability to customize your loadout is stupid. Lets examine the game to which Splatoon is most similar…COD. In COD, you can choose your perks, weapon, sub-weapon, and killstreaks. Being objective, I am sure we call all agree that most players online in other popular shooters use similar weapons and loadouts even though they have the option to customize. Most people pick what is obviously the most efficient and most times, it creates imbalance. For example, In MW2, most people used Ninja, Cold Blooded, and Stopping Power. Each weapon, sub, and special needs to be just as useful as the others and Splatoon does this successfully.



FASHIONABLY INKLINED
Next up is the gear. They contain the abilities (perks) that augment your weapons, subs, or inkling. Each piece of gear has one primary perk and can have up to 3 sub perks. The primary yields the greatest benefit compared to the sub perks. The great, but frustrating thing about the gear is that you cannot choose which perks you want…at least not completely. Why is it great? Because it balances the game. Why is it frustrating? Because you typically cannot have the gear you want with the perks you desire. Why? Because the primary perk cannot be altered or transferred and the sub perks are completely randomized. For example, I love the Red Timberland boots, but I do not like the main perk. I have 2 options: loadout efficiency or preferred fashion. Do I wear what I believe is fashionable or wear the samurai outfit with a pair of Chucks and a football helmet which greatly augments my preferred loadout? Now you do have the ability to re-roll the sub perks for 3 more random sub perks, but that costs tons of in-game currency or a super sea shell which currently can only be won via special events. Let me tell you that I have spent over $100K re-rolling perks on a single piece of gear only to get more bullshit I did not want or care for. However, this prevents players from creating overpowered sets of gear. Another great addition is the fact that any duplicate perks yield smaller benefits, so stacking identical perks does not yield great benefits. Law of diminishing returns.



CLOSE INKOUNTERS
Lets talk multiplayer. The game currently has 9 maps to play on and more are coming. If you include the slight variations of those maps in Ranked Battle, you could say it technically has more. Although they may appear to be tailored to specific loadouts and playstyles, I have found myself splattered by someone who used a loadout many players would think is ill-suited for that particular map. Just saying. The strategies are almost limitless…unlike other shooters and are determined by the mode you are playing. I can honestly say that I do not dislike any of the maps. Of course I have preferences, but I enjoy all the maps. The maps change every 4 hours and both modes get their own maps meaning no map in the current rotation will be available in both modes. There are some that do not like the map rotation and I can agree to a certain extent. However, I can understand why Nintendo chose to do it. With there only being 5 maps initially, I think some would grow tired of the online multiplayer quickly. You would see all the maps many times over. This way, it keeps the game “fresh.” It gives everyone equal time to take advantage of, learn, and play the maps. It keeps everyone on the same page. Technically, I am sure it keeps server stress to a minimum. I do however hope they add a third map to the rotation. Nintendo, I hope you are listening. Although there are not many maps even now, no match is ever the same. You can dominate one match and get demolished immediately after. The tide of battle can change at any time. You can literally control the entire match and lose in the last 10 seconds. All it takes it one person and/or mistake. This goes for both Turf War and Ranked Battle. In this game, upsets and comebacks are common…so much so that you are encouraged to give it your all until the timer stops or the match is over. I have literally lost many Turf Wars by 0.1%. I have also been 1 point away from winning in Ranked Battle early in the match only to lose later on. Such scenarios turn even the most disciplined and reserved players into raging sailor mouths. Thank goodness there is no voice chat as everyone online would be banned.



INKREDIBLE JOURNEY
The campaign is loads of fun. Think of it as a tutorial for online play. I recommend completing it BEFORE playing the online multiplayer. It truly teaches you many techniques that are crucial to playing competitively. From beginner moves such as squid jumping to advanced tactics such as bomb throw to jump shooting, you will be pretty good when you play online. As you would expect from Nintendo, it starts out easy and then the difficulty spikes relatively quick. Finding the weakness of every boss is easy although exploiting it can be tough. The best part about the campaign is that you unlock additional content as you complete the various levels. How long has it been since games allowed you to unlock content rather than paying for it? Heads up: the final boss is probably the best of any Nintendo platformer in history.

DLC INKLUSION
Using the amiibo, you can unlock even more content within Splatoon’s campaign to use in online multiplayer. The best thing about it is that content you earn is not overpowered, but definitely not worthless. Each Splatoon based amiibo has an exclusive set of gear for you to earn. It basically has you playing some of the campaign levels again with either a different weapon or parameters/goals. For some, it adds a whole new challenge to the campaign and extends it in a sense. I will not spoil all the exclusive amiibo content, but I find it worthwhile.

MIIVERSE INKORPORATION
As a side note, Splatoon’s utilization of Miiverse is the best in my opinion. It has its own in-game plaza known as Inkopolis which is similar to Warawara Plaza. You will see various inklings of players walking about interacting with each other or doing their own thing such as talking, dancing, or just straight up chillin. Each is wearing the currently equipped gear the player has on their inkling. You can also see their most recent Miiverse post. What’s more is that you can interact with all of them…either giving a “yeah” to their post or scoping out their gear. If you like what you see, you can even order it. Nintendo also places various Miiverse post artwork throughout the plaza and multiplayer maps. Whether you take notice during Turf War is a different story. Its even more noticeable in the plaza during Splatfest.



SUCH DISTINKTION
Looking at how fun, accessible, and addictive Splatoon it is definitely my game of the year. I honestly have not had this much fun in years…if ever. Add to that the amount of content Nintendo continues to provide and you have a game that is definitely worth full price despite its absent features. Nintendo has taken a stale genre and completely turned it on its head. It is THE game of this generation for there is nothing else like it. So…ARE YOU A SQUID NOW or A KID NOW?



Post by Dr. Feel Good
YouTube: Dr. Feel Good Channel

Football Season Arrives with the Xbox One “Madden NFL 16” Bundle


Football fans, rejoice: The Xbox One bundle you’ve been waiting for is here, just in time for football season. Featuring an Xbox One console with a 1TB hard drive, giving you tons of space for games, a full download of Madden NFL 16 to play when the game launches on Aug. 25, plus a one-year subscription to EA Access, the Xbox One Madden NFL 16 Bundle is built for sports fans.

Madden NFL 16 brings back your favorite Madden NFL modes: Connected Franchise, Ultimate Team, and last year’s new mode, Skills Trainer. Plus, it introduces brand-new modes like Draft Champions, a Madden-style take on fantasy football. New and improved controls give you way more playmaking options on both ends of the play, whether you’re a quarterback or a wide receiver fighting for the ball in the air. And the new presentation modes make the whole thing look, feel, and sound like a prime-time broadcast. All in all, you’ve got a massive newMadden NFL experience to keep you busy for many, many hours.

Plus, if you’re a fan of any EA game, the Xbox One Madden NFL 16 bundle with one year of EA Access is a dream come true. On top of access to The Vault, a collection of awesome EA titles that are free to play anytime, and saving 10 percent on all EA digital purchases, EA Access gives members the chance play upcoming EA games on Xbox One for a limited time before their release and the ability to keep your progress if you decide to purchase the game. That’s right, with EA Access, you can take Madden NFL 16 for a spin beginning on Aug. 20 before the full game launches on Aug. 25 only on Xbox One.

And don’t forget, Xbox One is the official game console of the NFL, so you can enjoy the NFL experience with the NFL on Xbox One App, and the ability to watch games right from your console.

Available for $399 USD, you can pre-order the Xbox One Madden NFL 16 Bundle at participating retailers now. The bundle hits stores Aug. 18, a week ahead of the full game’s launch on Aug. 25. Let’s get ready for some football!

Post by Vikki
Twitter: ProfessorWhite
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